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That could be bad news for the future, or it could be that performance will improve with time. What’s clear is that developers have yet to be able match the performance of current generation systems at launch. Nintendo doesn’t like talking about power in detail, but it looks like the system is just about as powerful as the 360. It depends on your expectations for the system. I can actually see myself going online to play this way with friends fairly regularly, despite the small amount of players online. The graphical trade-off is minimal, and it feels like you’re enjoying a micro-LAN party. I can invite a friend over to play, we both get to have our own screen that’s comfortable to use, and we can either play the competitive multiplayer or work together to take out some zombies.
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The multiplayer modes using both the TV and the GamePad are what make the Wii U special. These UI and performance hiccups could very well be fixed in future releases, but as a first pass this is very solid take on Black Ops 2. It’s confusing, and if there’s a solution that doesn’t involve rebooting the game and not hitting the “display” button on the controller, I’d love to hear it. Unfortunately, I couldn’t find a way to switch back once I had enable GamePad play. The GamePad can be made the game’s primary display when you first begin play, but the game won’t allow you to play with a friend using the TV with this option engaged.
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It’s an easy-going, very social way to play multiplayer games of Black Ops 2, and teaming up with a buddy in the same room allows you to mop up other players in multiplayer pretty efficiently. Once both players get their own screen the game becomes much more enjoyable, and since both of you don’t have to stare at the television you can stretch out and relax. This isn’t split-screen, it’s something much better.
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We can only hope co-op games played on the television and the GamePad increase in performance as developers learn how to optimize the Wii U, or even use the hardware as the target platform. Even this isn’t quite as impactful as it sounds as shadows ‘baked’ into the environments are still there.” Considering this is a first-generation game, and Black Ops 2 is the first game to offer this sort of multiplayer function on the Wii U, the game is very playable in this state. “Frame-rate definitely takes a hit (which varies according to the map and definitely muddies controller response), but resolution is maintained and the only noticeable visual downgrade comes from the removal of dynamic shadows. “This mode - indeed, split-screen in general - is not without its trades,” Eurogamer’s in-depth look at the game’s performance stated.
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It’s never a deal breaker, and the game is always playable, but the inconsistent performance is jarring after coming from the beauty of the PC version or the rock-solid frame rate of the 360 version. The frame rate takes a hit any time there are many things going on in one scene, and it’s something that’s actively distracting during play. So where do you feel the first-gen-ness of Black Ops 2? In the game’s frame rate. The question isn’t whether these problems exist, it’s whether they can be fixed in future games, after developers learn their way around the architecture. Long load times are common on new system launch titles, and they’re certainly on display on most launch Wii U games. Nintendo has been tight-lipped when it comes to explaining what’s actually inside the Wii U, and we have no way of knowing how much time developers had to work with the system before launch. It’s hard to make any judgments about the Wii U’s relative power, or lack of power, from launch games. There are also some downsides to playing the game on the Wii U.